How to break through characters that zone with projectiles/fireballs with E. Honda?
What are E. Honda's options against characters that use projectiles/fireballs to zone? What is the best way for E. Honda to get in on these characters?
Responses (4 total)
It looks like E. Honda has gotten some invinciblility to his LP Head Butt. Check out this note by casperOne and the accompanying video to see it in action. Hope this helps.
As someone who uses Honda quite a bit, I can tell you that the most important thing you have to understand is patience. Many characters have multiple ways of dealing with fireballs/projectiles, but the simple fact that Honda is a charge character makes it that much more difficult. Thats why I think that if you can build your mental fortitude around this idea, the rest becomes clear as you go on, match to match. I say this because you absolutely have to be prepared to eat chip damage all day. Otherwise, the one time you feel like your opponent cannot react to a jump, they do react and you eat a beefy combo.
Taking a few things into account, I'll assume that you know Honda inside out. Everything from pokes, to HHS, anti-airs, and tick throws/Ochio. These come into play when trying to exploit your opponent.
Basically, the first tactic you want to apply is pushing them into the corner. This will take patience because you gotta pick and choose what you block, what you focus, and what you jump over. Always switch it up. If you're playing a person that absolutely knows how to zone and anti-air, and you cannot break through their defense, you basically want to break their strategy. Putting them in the corner does this. They cannot space and zone you with no space.
Once they're there, you options increased. See how they react. I usually try some simple block strings. C. jab into s. roundhouse. Always block check them. If they're blocking, they're not throwing projectiles. Make them nervous. Show them that you will throw when close enough. Show them that you will Ochio when close enough. But as long as they're in the corner, their options decrease exponentially.
Characters like Guile, Chun, Rose, and Dhalsim, it gets more tricky. These characters' fireballs have very low speeds. From the recovery of throwing a projectile, they can usually throw a strong normal or special move to anit-air you if you try to jump in on them.
Overall, I would suggest preparing yourself to each chip damage all day. Expect it. If you're going to take damage, make it that kind. Playing smart is playing patient. This will allow you push your opponent into the wall.
*I can provide more specific ideas for certain matchups if requested*
you can use any headbutt to get through low tiger shots
good methods are-
safe jumps
focus-dash
walk up and block (just take the chip)
neutral jump (FP and move)
if they really spam FBs just get good at neutral jumping them and don't go forward
You can u use nj. Fp, fadc forward, I would only jump towards if your fullscreen or anticipate the fb or sb, and with hondas new buff, u can lp. Hb through sagat's low ts
