Good Training Mode Drills
So i have had SSFIV for less than a weeks and I picked up Cody and have been mainly practicing with him. I have been trying some BnB combos like c.Lp, c.LP, c.Lk xx Ruffian kick and c.Lp, c.Lp, c.Mp into Hp Crim Upper. I want to further my game, so do any of you have any good tips for training mode
Responses (3 total)
I'm going to come out with the obvious assuming you've already done this. But his Challenge mode is pretty helpful, Hk.Ruffian Kick FADC Final Destination (Ultra 1) is really good. Can't begin to tell you how many sticky situations that got me out of.
Learn all his normals and what punishes what, different things effect different characters and when you figure out what does what take a mental note, or as crazy as it might seem write down in a notebook to keep track. Sometimes just writing things down helps people remember things easier. Use this to get a better understanding at what everything does, if you haven't already. Here
At this point in the game you just need to figure out your match-ups. He's a fun character, so don't give up if someone beats you easily, you're only just starting with him!
I agree somewhat with Nick, while Challenge/Trail mode is a good test don't fall back on it especially since some of those are just plain not even exhibition worthy.
cody is pretty good in that sense that he has easy combos and links. i mean your staple combo is pretty much going to be cr lp, cr lp, cr mp, and CU. you can do other ones but i feel like most people wont due to difficulty.
sooner or later everyone will start blocking the entire link and trying to punish you after. so you can end prematurely and go for a over head F+HP. but then they'll start spamming lp and lk and you'll get knocked out of your overhead mix ups.
everyone kinda knows how to stop tick throws and things.
i would set the training mode opponent to spamming cr lp / lks
and your job is to try to create tech traps. like stop after the cr mp and go for a f+mp. and see if that catches as a tech trap which can lead to a counter hit combo which is pretty big dmg. i dont know him too well so i dont know frames and such but thats what i would try. see what works against that cr lp spam. see what stops them and see what gets stopped.
i heard somewhere that his jumping hard kick can be done early since he sticks his foot out for a long time and has a long hit box beneath him. thats something to keep in mind. may be interesting.
the cr lk CU is harder to do but punishes people who are just out of range of your cr mp. and the cr lp hits lower so maybe use that on zangiefs lariet.
