How do you Handle Air Grabbers?
I HATE getting air grabbed. Is there some way of stopping the grab before it happen? I main Juri.
Responses (3 total)
Simple. Build your ground game/footsies. Sounds overly simple, but over-jumping is a really bad habit in SSFIV and pretty punishable in a lot of cases. I don't use Juri, but from watching several tournies, I really only see her using her air kick special to close gaps on opponents wake-ups. Last I read her specialty was footsies not air as she may appear to newcomers.
Now I don't mean you should never jump, but if you're getting caught in air grabs often you're either:
1. Jumping too much
2. Jump too predictably
Don't feel bad I remember when I first started and constantly getting caught by Guile's air grab. Search youtube for a player named eISH. He's a great Juri player.
I use to main Juri when SSF4 was realased. Man i dont understand why you jump foward o.o
I mean. Ok you can use the MP to pwn them but its too risky against air grabbers. Dont be predictable, Remember that you have ways to change your jump direction (dive kicks) use it to dont be so predictable.
If you are thinking about jump on that right time, DONT JUMP and wait. Probably the grabber will jump and grab the air, then you can beat him even using a safe antiair like c.HP
Patience Prince. Don't jump. And if you do, make sure your move comes out well before the opponent has time to close the distance and grab. Also, mix it up. If you keep doing the same thing, people will get accustom to it. So make sure you use all your weapons and confuse people into not jump grabbing. And just play more against a character who has that ability.
