360 motion execution

how do you perform a 360 motion without jumping. it seems that the only way to pull it off without a jump is  on wakeup or after a block string. any tips would be vary helpful. 

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created Jul 18 '10 @ 3:00 by:

TecHits
Rep: 270


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If you're using a square gate stick, you can input a half circle from down-right to up-left and it will register as a 360 motion. Doesn't matter what side you are on. So for instance, for a zangief spinning pile driver (on the right or left side), you can input a half circle (down-right to down to down-left to left to up-left) and punch and he will do the SPD without jumping. Try it out in training mode. It really works. Hope this helped!

3

created Jul 18 '10 @ 3:10 by:

rage_cat
Rep: 396


Yeah I always do it either 180 motion from down forward to up backward or for some reason I often do just forward to up backward but either way it works without you having to jump or on wakeup, etc.

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created Jul 24 '10 @ 9:32 by:

redpants5
Rep: 1


Yeah I always do it either 180 motion from down forward to up backward or for some reason I often do just forward to up backward but either way it works without you having to jump or on wakeup, etc.

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created Jul 24 '10 @ 9:31 by:

redpants5
Rep: 1


I usually buffer them in the air. easiest way for me. and hit the punch/kick button as you land.

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created Jul 20 '10 @ 9:56 by:

Da Citizen
Rep: 143


Press

toward > down/toward > down > down/away > away > up/away+attack button

You can also flip that command and go

away > down/away > down > down/toward > toward > up/toward+attack button

 

I don't know how to do the double circle, though.

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created Jul 18 '10 @ 15:52 by:


i use dpad and the only way ican pull that off without jumping is to focus attack then dash forward and do the 360 motion as fast as possible or jus do the dash and 360 motion without the focus

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created Jul 18 '10 @ 3:17 by:

Rookie
Rep: 517

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