How do I benefit from buffering with Akuma?
Hey, I'm the new guy. I love SSF4 but I don't know much about it yet. I love using Akuma and was wondering what buffering does and how it can be useful. Thanks guys!
Responses (2 total)
buffering is a basic principle in ssf4 (at least in my opinion) it works for all characters im not an akuma player so i cant give you many tips on him but take ryu for example and his ultra 1 (mestu hadouken)
not many players are going to just wait around for his ultra to hit them so you set them up for it and 1 way is to
shoryuken FADC (focus attack dash cancel) then use the ultra
this will knock them into the air and get hit by the ultra since they cant defend in the air but the buttons need to be pressed VERY fast in order to connect
you can also buffer moves in order to save yourself from being punished
alot of new guys who use shoto's (hadouken throwers) like to throw alot of shoryukens and most of the time they will just be blocked but when your in the air your vulnerable so if you do that and you see that the hit was blocked and you have enough meter (at least 2 blue bar segments filled) you can hit the focus attack buttons and dash back to get yourself out of the area ill post a vid later to give you a better look at what i mean or go check my youtube page www.youtube.com/x617x
Remember i told you i would add the vid well here it is pal mind you to watch the last few seconds of the vid all of that was the best i can show you of my buffering ability
buffering basically means while one move is still active you input the next lot of commands
akuma specific buffering all involve his ultras
these are some of the useful ones
forward mid punch (overhead)
far roundhouse
crouching mid kick
teleport (ultra 2 cancels the teleport)
ex air tatsu
demon flip with a punch
i might have missed some i'll add more if any come to mind
