Without combos, what are some bait tactics and gimmicks to land a dry Shin Shoryuken or Metsu Shoryuken?
Responses (3 total)
Baiting and reading a lot of charge characters can be a good way to land the Shin SRK. I find this especailly true in the case of Boxer, a character whos entire move set relies on constant forward pressure. Catch any of his Dashing moves (punch, uppercut, you name it) with a Shin SRK and its almost a certain land. The move has invincibility until its first hitbox (to my knowledge) so the move will whif by you.
Essentially think of any move that is used to close ground quickly on a more horizontal than vertical basis (i.e. not Dictator's Head Stomp, you'll whiff and he'll go over you), and chances are if you can bait said move that you can land a Shin SRK on it. Adon's EX Jaguar Tooth certainly comes to mind as a prime example, but test around in training to see what moves can be caught.
The other way of baiting it is some mid-ranged Hadouken play. Catching a player who has jumped over a Hadouken can sometimes work well enough to land a Shin SRK, and ive seen players go so far as to FADC after a Hadouken to attempt to land the move.
Landing close range ultras is becoming an artform. LOTS of FADC gimmicks abound, but this one in Nemo (Yang) vs Hiropon (Seth) takes the cake in my book. Watch the end of round 2 at about 1:50 to get an idea of what I mean.
Yang has the kind of moves that, as you said, bring you closer to your opponent. Akuma's U2 can also be hit out of his teleport, so some mindgames can be played with that.
Overall its just all about baiting or trapping. Bait a move you know will bring them close enough for a close range ultra, or use tools such as fireballs to trick them into lowering their defenses in such a way to land it.
Just for the sake of it, i'm going to mention the fact that comboing into Ryu's Shin SRK is, while possible, not necessarily the best route to take.
This combo, while a great setup, begins to scale back the damage of Ryu's combo significantly by the time he hits his ultra. 462 damage is dealt, a very nice chunk of one's healthbar, but when you look at the fact that a simple Level 3 Focus Attack followed up by a Shin SRK does another 31 damage (493), and on its own at full charge can pull as much as 503 damage, which can be the difference between a lot of damage and winning a round outright, comboing seems foolish.
It becomes clear (at least to me) that this is an ultra not meant to be used in combos. It is a bait ultra, one specifically meant to be pulled out at a moment's notice when your opponent's guard is down. Your job is to find out (and create) these spots where the guard is down, which was the purpose of my first post.
Yeah, im rambling, but I hope this all helps.
Wow..... THANKS! Much appreciated.
I think with other Ultras that have short distance, you'll need to bait them like that too. So I think many people can benefit from this.
I want to make myself a Metsu/Shin Shoryuken machine so maybe I'll go in Training and learn to punish every move I can get a hold of. And fireball to Shin Shoryuken is also a great idea that I haven't tried yet.
- I also think any move that brings you a "little" closer to the opponent is a good set up. They think they have a chance to punish you, so they coutner attack (realize they're out of range) and thats when you Ultra.
Anyone else have more tricks/mindgames, for close range Ultras in general?