Boxer vs Dictator Matchup?

Hi,

 

this matchup seems 1:9 in Bisons favor for me.

how am i supposed to win this?

 

scissor kicks beat every move ... and i cant punish them.

so if bison just runs away and spams scissor kicks once a while, all my offense is gone.

most broken matchup ever for me.

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created Jun 29 '11 @ 21:06 by:

yodamn
Rep: 1


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From: http://shoryuken.com/forum/index.php?threads/gettin-that-bike-ae-balrog-match-up-thread-updated-11-14-11.120449/#post-4767113

 

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The Dictator matchup, is similar in feel to the Honda and Boxer matchups. You could argue that it's a matchup of attrition. Dictator doesn't do a lot of damage, but in comparison, has better mobility than Balrog on the ground with his walk speed. Boxer has the greatest advantage mid-screen and Bison in the corner right outside of sweep range. Bison's most advantageous positioning is going to be with Boxer in the corner right outside of short range, but within lk.scissor kick and st.hk range.

 

When you're mid-screen against him within st.hp/cr.hk range, you have an answer for all of dictator's options. If he does a non-ex scissor kick, you can counterpoke with walk back cr.hk to beat it (or ex.dash straight). If bison does a psycho-crusher, you can block and punish with sweep, up close you have to punish with auto-correct ultra/super. If Bison does head stomp you can walk back throw, or walk back st.lp into anything, if you have the timing right, you can even initiate Ultra as his feet are close to your head so he lands in front. Devil reverse and headstomp look really similar, you can tell the difference between the two by (since the trajectory for headstomp is fixed) looking at the meter gain. If Bison gains meter instantly, then it's a headstomp, if he goes airborne and doesn't gain meter, then it's a devil's reverse. Devil reverse can be beat with a well placed ex.ru or TAP, 9/10 these are always bad ideas since the spacing has to almost be perfect, usually with him being closer to the corner.

 

When you've got Dictator in the corner and you're applying jab pressure, or just general footsies pressure, he will be looking to exit the corner, if he doesn't have meter, then he has no safe options, be sure to tick throw as much as possible. If he does have meter, then he's going to attempt to exit the corner one of three ways: 1) ex.pc, 2)ex.dr, or 3) a hail mary j.mp, j.mp. Be patient and remember that all of Bison's specials start up in at least 10f.

 

If Bison puts you in the corner, he will start the scissor kick pressure. After lk.sk both of you are even, Bison will: 1) wait, 2) st.hk, 3) st.mk or 4) cr.lk xx lk.sk . Ranges aside, st.lp is your best friend and will CH everything but cr.lk, cr.lp can beat his cr.lk by range since they both have the same startup. If Bison uses st.mk/st.hk, you can also ex.dash to punish these since he can't cancel them but he can beat that with PC. Generally, Bison's will use st.hk to keep you from jumping while st.mk will be used to keep you from moving forward.

 

Random Notes:
*You CANNOT punish lk.sk on block
*Safe Jump O/S TAP beats everything but backdash and fwd.P-teleport
*PC can be positive if hit with just the tip and crossup on your wakeup (corpse hop as well)
*Dictator j.hp is difficult to AA, use cl/st.mp
*max distance pc's are positive on block, beware of blockstrings (he does have enough back-charge to pc, cr.lk xx ex.pc if you try to ex.dash).
*Psychocrusher corpse hop in the corner is tricky, be aware of it.
*Choosing the snowy railway/train yard might a good idea so he has to do more work to push you to the corner.
Ultra Options:
*If you connect with Ultra, you can TAP under him and headbutt over him to force him to lose his back-charge so he can't ex.pc out of the corner.
*U2 can be beat air-to-air with j.mp/hp, TAP beats U2 on the ground always, even when meaty.
*Punish blocked U1 with full jump-in combo (or auto-correct super/ultra).

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created Nov 14 @ 18:03 by:

3nigmat1c
Rep: 41

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