I feel like I'm getting dominated mainly due to my poor defense and inability to block some jump-ins. It's terribly ambiguous as to which way to block, and I seem to guess wrong more often then not. Most of the characters can convert this cross-up (or fake cross-up) into big damage, and its losing me tons of games.
The characters that give me the most cross-up trouble are:
Is there any hope to block these cross-ups? What should I look for when trying to block these jump-ins?
Responses (2 total)
Some alternatives include backdashing and the potential hit from your air state could lead to just an air-flopping reset situation if you didn't want to deal with big damage or simply EX out of there if your character can do that.
The real only thing I can tell you is that if the your opponent takes a step backwards, they will most likely end up in front of you. If they walk forwards, they'll cross you up.