What is the Pursuit Property?

I was looking over the frame-data for Ken on Eventhubs and saw this on his Hurricane Kicks and a few other moves.  What is this term?

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created May 10 '10 @ 16:44 by:

urkangijordi
Rep: 91


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To elaborate on Brian's answer, it means that the move will set the opponent up (if they are not set up optimally already) after the first hit in such a way that the subsequent hits of the move will hit after you connect with the first hit.

Sagat's Tiger Genocide is one example, where if someone jumps in on you and you hit them with the Tiger Knee part of the move, it will put the opponent in position to be hit by the most of (if not the rest) of the hits that are possible with the combo.  If the normal properties of the Tiger Knee were applied, the opponent would be flung away, without being able to be hit again by the rest of the combo.

Think of moves/combos that have the pursuit property as having a vortex-like property, in that if at any point they get hit by any part of the combo, they will be sucked in to be hit by the rest of the combo.

In your specific example (of Ken's Hurricane Kick) an easy thing to do is compare it to Ryu's Hurricane Kick.  With Ryu, any hit of the kick will knock the opponent down.  With Ken, if you hit them with any part of the move, the opponent is pulled in to be hit with the remainder of the hits offered by the move.

Other examples are Ryu's EX Hadoken (if hit by the first part of the fireball), Ryu's EX Hurricane Kick (notice how it pulls you in and spins you around?) as well as many, many others.

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created May 10 '10 @ 16:58 by:

casperOne ♦
Rep: 2159


Essentially, it means that it moves the character forward, or, in 'pursuit' of the opponent.

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created May 10 '10 @ 16:47 by:

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