Setups for comboing into Juri's Ultra 2 (Kaisen Dankairaku)?
Beyond EX-Dive Kick and a focus attack, is there anyway to combo into Juri's Ultra 2 (Kaisen Dankairaku)?
Responses (5 total)
It's the jumping medium punch and whether it works at all or only in the corner is character specific. Besides that: Good answer.
Also, you can link into the Ultra after the full EX dive kick (which you can also combo into after the jumping medium punch).
Those are the easiest/most common setups.
To add to gturtle343's response, it's jumping MP. You can connect juri's Ultra 2 from a regular Dive Kick as long as you don't perform the follow-up kicks.
You can juggle characters with Juri's jumping MP (while they are in the air), from which you can combo into her Dive Kick, as shown in the videos below:
This one (Juri's set starts 2:35) shows the specific combo which starts with a regular jumping MP comboed into her Dive Kick and then into her Kaisen Dankairaku/Ultra 2 (this starts at 2:53 and note, it works here because it hit after the focus attack, characters that are crumpling can be juggled from the ground):
Notice how she pops him into the air with that jp. MP and follows it up with another jp. MP which is immediately followed up by her Dive Kick into the Kaisen Dankairaku (Ultra 2). No meter is used so this is worth trying out.
If popping them up is proving to be too difficult well this video here (she starts at the 1:50 mark with the combo starting at the 1:55 mark) shows another way around that:
In this video Juri uses her jumping MPas an instant overhead (if they're crouching you may have to do it earlier) right into her Dive Kick followed by her Ultra 2.
I doubt she has to have her opponent in the corner for this to work but I could be wrong. I don't really use Juri enough to give you anymore info. Hopefully someone else chimes in with more. Good luck!
I did a video about setting up Juri's Ultra 2. I dont like big combos, it just reduces the damage from the ultra due to damage scaling.
If u want you can do more moves before the Ultra 2, but I prefer to use simple setups which are more useful.
You might get a lot of compliments for being able to do flashier combos with more moves in the beginning and end with an Ultra, but it reduces the damage so much I wouldn't recommend it.
Here are some examples on how to combo into Juri's Ultra 2 from a video I made (many of them are anti-air setups using different timing with the j.MP):
You can also do cr.mk light fireball release FADC ultra. The timing is tight to fast and you get dash nothing and to slow gets it blocked but not a bad way to land it if you can get the timing down. There are two ways ive found that get it out semi consistenly but im still working on it. The first is during fireball release spin hit forward, as fireball comes out FA forward , then during dash ultra (really fast, this is working the best for me). The other is during the fireball release spin do qcf and hold forward, hold FA as fireball comes out and do qcf 3x kick. The second qcf causes the dash the only problem with this is i find that it comes out just a second to slow more often then the other way.
